System reference / Steam Demo · September–October 2026

Choose a ship layout for the problem you have

Keep modules compact when adjacency effects and crew travel are your immediate problem. Give the outside route more length when enemies reach the Airlock too quickly. The useful layout is the one that also leaves suitable module space and firing positions for the kits you actually have.

Updated 2026-10-29 · Steam Demo · September–October 2026

A compact factory favors adjacency and travel

The developer’s first layout packs more modules next to one another. That helps adjacency mechanics from artifacts and reduces the distance humans travel between jobs. Choose this direction when scattered rooms are making the factory awkward to run.

Official compact Hull Rupture ship with adjacent production rooms and exterior turretsEnlarge ↗
Official compact example: more adjacent modules and shorter crew routes.

A longer outside route buys defensive space

The second official layout creates a longer enemy route and more varied firing positions. Drop pods land across much of the outer surface; stretching that route spreads their landing points. The October devlog places bosses on the far-left, uppermost part of the ship, furthest from the Airlock.

Official ship layout with a longer exterior path and varied turret positionsEnlarge ↗
Official route-focused example. Compare the outside path with the compact layout above.

Put the gun where its range can work

The developer suggests an open stretch or exposed corner for a long-range turret. A short-range turret can suit a small enclosed section formed by a gap between construction blocks. Match the position to the gun you have; moving it later is possible, but slow and followed by downtime.

Choose by the problem you need to solve
PriorityUseful directionCheck before building
Factory adjacency and crew travelCompact module arrangementRoom for the module kits you want
More distance before the AirlockA longer outer routeAirlock and Engine access stay clear
Long-range coverageOpen area or exposed cornerA useful line of fire from that position
Short-range coverageSmall enclosed section or gapEnemies actually pass through the covered area

Keep the permanent constraints in view

Hull blocks cannot be rotated or destroyed once placed, and must not block the Airlock or Engine. New module construction requires a completed neighboring module. Decorative outer-hull elements do not change the aliens’ route, so judge the actual construction path rather than decoration.

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Sources

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