Category / Steam Demo · September–October 2026
Production & kits in Hull Rupture
Understand resource income, workforce and new modules.
Updated 2026-10-29 · Steam Demo · September–October 2026
Entries
4 recordedModule KitsGet random kits from themed post-battle boxes or production in the Despot’s Chamber. Demolition does not return the kit. · Steam Demo · September–October 2026
Despot’s ChamberAssign more humans to increase its slow, free production of random module kits. · Steam Demo · September–October 2026
BioreactorFind the Bioreactor’s AUTO control and understand its two-human queue, refill trigger and workforce tradeoff in the updated Demo. · Steam Demo · September–October 2026Info ModeFind Info Mode’s lower-left bar-chart button and read resource stock versus current per-minute production. The rate is a present measurement, not a forecast. · Steam Demo · September–October 2026Use these systems
Getting StartedBalance production, workers and turrets before each wave. Expand only for a usable kit and protect the route before enemies reach the Airlock.ProductionUse Info Mode for current per-minute production. Check inputs, available workers and energy before adding modules; enable Auto on converters when needed.Module KitsBuy themed post-battle boxes or staff the Despot’s Chamber for free random kits. Patch v0.10.12 favors unseen kits but does not guarantee one.Demo ChangesExpand during flight, buy themed boxes and move turrets through the ? menu. Re-enable the tutorial in General settings for the new construction step.Demo ChangesCompare the September 14 overhaul, September 25 v0.10.12 patch and October 22 hull rules. Check current Demo mechanics against older Shipyard advice.Post-Battle ShopChoose module or turret boxes, read the current offer price and understand kit selection, selling and the v0.10.12 randomization rules.